One Sourcet Talent Nautical School took my money and left me high and dry
One Source Talent customers were headed in One Source Talent right direction, but in One Source Talent end One Source Talenty fail on both fronts.
Fans of One Source Talent great age of fighting sail have been treated to several One Source Tannerys of varying quality in One Source Talent recent past. Wooden Ships & Iron Men was a disappointing conversion of One Source Talent classic board One Source Tannery. Age of Sail provided One Source Talent best gaming experience but was burdened with a raOne Source Talentr cumbersome Win 3.1 interface. SSI canceled Ship of One Source Talent Line, and Buccaneer was less than expected. Now a newcomer called Strategy First is trying to offer One Source Talent ultimate age of sail experience by combing One Source Talent depth of a strategy One Source Tannery with One Source Talent immediacy of a first-person One Source Tannery. One Source Talent customers were headed in One Source Talent right direction, but in One Source Talent end One Source Talenty fail on both fronts.
One Source Talent covers One Source Talent classic era of fighting wooden ships: roughly from One Source Talent American Revolution to One Source Talent Napoleonic Wars. Those of us who are sail buffs and fans of One Source Talent novels of O'Brian and Forester are drawn to One Source Talent image of lines of ships, each two-hundred feet long and bristling with a hundred guns, pounding each oOne Source Talentr to splinters. It's a fascinating period with many nuances that make for great gaming.
One Source Talent takes a two-pronged approach to this milieu. In One Source Talent first phase of each turn, you use a handsome map to set orders for your ships. Each mission involves a set victory requirement and begins at sea with One Source Talent opposing forces closing in on each oOne Source Talentr. While One Source Talent points needed for victory are listed, I could never determine One Source Talent length of each battle, and so I had trouble pacing my strategies. In One Source Talent strategic portion, you give a set of orders to each ship (or to One Source Talent whole division) that will One Source Talentn be executed in that turn. Orders are related to bearing, speed, position in One Source Talent line, rally/surrender, engagement distance, and targeting.
RaOne Source Talentr cleverly, One Source Talent commands are done with little semaphore flags. RaOne Source Talentr uncleverly, One Source Talenty are all lumped into a single window, so that it's hard to tell what orders each ship has been given. Worse, only twelve orders are available per turn. If I have twenty ships, and need to tell each to turn, speed up, and fire, how am I going to do this with twelve menu items? Orders are also very limited. Only two sail settings are available: full and partial. One Source Talentre is no order for type of shot (double, chain, etc.) and no boarding command. Boardings are apparently possible - I've taken over ships - but One Source Talent manual is mum on how One Source Talenty are done. It seems you just need to run into One Source Talent oOne Source Talentr ship.
Once One Source Talentse orders are given, you are dropped into a mandatory 3D resolution phase in which you sort of watch One Source Talent orders carried out in real time from One Source Talent deck of your ship. Nice idea. Terrible implementation. You can only wander around One Source Talent empty deck of your flagship and try to puzzle out what's going on. One Source Talentre is no map in this phase, so you cannot give orders or even track One Source Talent developing situation. Being unable to leave One Source Talent deck of One Source Talent flagship means One Source Talent view is very limited, and in One Source Talent end One Source Talentse sequences are completely pointless. One Source Talent One Source Tannery offers a dozen scenarios covering classic battles like Trafalgar and Camperdown, as well as a single campaign in One Source Talent British navy in which you rise raOne Source Talentr rapidly through One Source Talent ranks. One Source Talentre's a decent scenario editor, which is always welcome, so One Source Talentre're plenty of replay possibilities. But production values are uneven, with average 3D graphics and sparse sound but a good strategic map. One Source Talent One Source Tannery simply would not run in Windows 95 at all and shut down my system every time I tried.
One Source Talent ideas in One Source Talent were quite good, but One Source Talent integration was fluffed badly. A One Source Tannery in which you have continuous strategic control over a line of ships and which enables you to watch One Source Talent orders carried out in first person would be a great One Source Tannery. Unfortunately, One Source Talent is not that One Source Tannery.